Livestreaming has lead to a few interesting changes in how people play games together. Some games let Twitch viewers trigger in-game problems and shocks for the player to deal with, we play Dark Souls by committee, and, of course, some use it for cheating and griefing – whether that’s watching an opponent’s livestream in an RTS to see their side, trying to jump into matchmaking at the same time, or seeing where they are in the wide world of Chernarus to track and murder them.
Rust [official site] can have a problem with the latter, with viewers griefing streamers by joining their server and hunting them down, but this week added anonymising options to tackle that. I’m sure we’ll see more games follow suit.
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