Each week Marsh Davies beams aboard the hostile vessel of Early Access and comes back with any stories he can find or otherwise lasers the life support system and surrenders himself to the cold grip of the vacuum. This week, he succumbs to randomised interplanetary peril in Space Rogue, a rogue-like game set in space and strong contender for RPS’s Most Literal Title Award 2015.
Space Rogue is a lot like FTL. Let’s get that out the way. Your ship travels from planet to planet, encountering and resolving brief randomised events. Many of these involve ship-to-ship combat, during which you micromanage your crew – fixing hull breaches, putting out fires, fighting off boarding parties – while ensuring your arsenal is trained upon your opponent’s most vulnerable systems. Here are the two main ways in which it isn’t like FTL: 1) you are free to explore without a fleet of ships chasing you onward and 2) it has 3D graphics.
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