Dungeon Keeper has always felt important to me, and I’ve rarely analysed why, for the same reason I don’t question why I like cheddar cheese or very tall buildings. For my young sensibilities, it was the right game the right time, and as such it feels like it’s almost always been there: “I like Dungeon Keeper” is simply something I’ve always been able to say. Unfortunately, this also means I recognise when a game isn’t Dungeon Keeper, and it’s very hard to draw a distinct dividing line between adroitly noticing that something feels off and a deep-set resistance to any aspect of it changing even slightly.
That was my disclaimer of sorts: please keep it in mind for the rest of this piece. War For The Overworld is an unofficial sequel to the late-90s Dungeon Keeper games, although perhaps that’s going too far. It might be more accurate to say it’s a remake of Dungeon Keeper II, tweaked to have a less rigid structure, a mild graphics boost and with every unit and building replaced with a close analogue that should keep Dungeon Keeper keepers EA at bay.
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