Heroes of the Storm‘s [official site] lead game producer, Kaéo Milker, has gone into detail on how Blizzard are hoping to tackle toxicity in their fledgling MOBA. It’s a three-pronged approach looking at communication, incentivisation and punishment.
Milker was talking about the subject as part of a longer interview with Red Bull but this particular subject is one about which I feel strongly. It’s the worst aspect of actually playing MOBAs and gives the scene a bad name.
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