Mittwoch, 7. November 2018

10 years on, here’s how Dead Space went from horror to action horror in three games

The first Dead Space turned 10 years old last month. It took me a month to get through the first two hours when I first played it. Every time I jumped back in and clumped down one of the USG Ishimura’s dark corridors, a monster would pop out of the vents and I’d jump up, smash the pause button and find an excuse to do anything else but play it. Many fans loved that sense of dread, but for some players it was simply too stressful.

“All our data showed the number one reason people bought Dead Space was that it was scary,” says Ian Milham, who was developer Visceral Games’ art director at the time. “And the number one reason people didn’t buy Dead Space was that it was scary.”

(more…)



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