Hex is getting smarter. It’s learning. While it might not quite be approaching the colloquial indifference (or destructive potential) of Wargames’ WOPR, it is watching you play – it’s watching everyone play – and it’s adapting.
After their tremendously successful Kickstarter (warning: contains clown death) and while settling a protracted lawsuit with the creators of Magic: The Gathering, developer Cryptozoic have been diligently ploughing through the alpha and beta stages of Hex [official site], regularly bolting on new features and laboriously constructing the vision that CEO Corey Jones first prophesied nearly two and half years ago.
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